Design - Print, Products, Illustration, Maps and Diagrams
My design career has taken me from the wonderfully specific to the decidedly generic, Graphic Design, am I right…right?
One of the most significant and long-running creative relationships of my career began in a rather unexpected way. In the early days of bestselling Australian author Matthew Reilly's career, my good friend Ché Baker brought me on board to help Matt turn the opening ten minutes of his first novel, CONTEST, into a proof-of-concept film. Matt himself played the lead character, and while the project never became the feature film we initially imagined, it was the beginning of a creative relationship that has continued for more than a decade.
After working with Matt on various projects over the following years, I was brought in for The Great Zoo of China in 2014. From there, I've gone on to create story-specific internal illustrations, technical diagrams, maps, endpapers and inside-cover artwork, as well as designing most of the covers for his novels through to the present day. The work is particularly rewarding because every illustration has to serve the story—whether that's explaining a complex piece of technology, a deadly trap, mapping an imaginary location, visualising a creature or helping build the world inside the reader's head.
Alongside the more specialised work, I've also spent plenty of time doing what could generously be described as "normal graphic design." Brochures, corporate material, logos, Movie Posters, layouts, promotional artwork and all the other assorted jobs that occasionally arrive with the words "Can you just quickly put something together?" It's given me a broad understanding of typography, layout, branding, print production and the practical realities of designing work that actually needs to be produced and used and at least considered, regardless of how un-considered it might usually be.
I've also had a long-running creative relationship with Mighty Car Mods, designing most—but not quite all—of the merchandise sold through their online store. I'm particularly proud of the T-shirt designs that have become recognisable among the MCM community and are now worn by fans around the world.
Whether it's a highly detailed map buried inside a novel, a book cover sitting on a shelf, a logo on a sticker or a T-shirt being worn at a car meet, I enjoy the challenge of making graphic design that has a purpose, tells a story and—ideally—makes someone want to look at it twice.
Feature Film & Screen Graphics
Before embarking on a 23-year career in sports television, I was fortunate enough to spend time working in the art departments of several feature films, including Superman Returns, Fool's Gold, The Condemned and Nim's Island. My role was to design the screen interfaces and visual graphics used on set, often working closely with the production and art departments to create displays that actors could actually interact with and that looked convincing on camera.
It's a very different challenge to designing graphics for television. These screens aren't simply there to look good—they need to support the story, make sense within the fictional world and give the actors something believable to respond to, often while being shot from multiple angles and under the unforgiving scrutiny of a cinema camera.
Years later, some of those connections in the film industry came back around, and I found myself designing title sequences and screen graphics for independent and feature productions including Blue World Order and Matthew Reilly's Netflix film Interceptor.
Interceptor was a particularly fun project. Matt approached me during the development stage to create a range of visual concepts that could help pitch the film and establish its visual language. I developed concepts for the opening sequence, titles and map graphics—and, somewhat unusually, when the film was eventually greenlit, some of those original pitch concepts survived all the way into the finished movie. Not a bad result for something that started life as a pitch.
I continue to take on film work sporadically when opportunities arise, designing on-set screen graphics, title sequences, interfaces and other story-driven visual elements. It's a part of my career I particularly enjoy because it sits somewhere between graphic design, filmmaking and storytelling—creating visuals that need to exist convincingly inside another world.
DESIGN REEL 2026
A fast-moving collection of some of the design work I've created over the years—from Matthew Reilly's book covers, maps and internal illustrations to Mighty Car Mods merchandise, branding, print and the occasional "can you just make this look good?" job.
FEATURE FILM REEL 2026
A selection of screen graphics, interfaces and title sequences created across feature film productions including Superman Returns, Fool's Gold, The Condemned, Nim's Island, Blue World Order, Staes of Mind and Matthew Reilly's Interceptor. From on-set displays designed for actors to interact with through to finished title sequences and opening graphics, this reel captures some of my work from behind the scenes of the big screen. Yes, all my friends are featured in the email inboxes…
Past Projects
Explore a curated collection of our past work, where imagination meets strategy. Each project reflects our drive to deliver thoughtful, effective solutions. More covers coming soon!
MATTHEW REILLY - Main Cover
Jack West JR and the Chinese Splashdown
MATTHEW REILLY - Main Cover
The Four Legendary Kingdoms
MATTHEW REILLY - Main Cover
The Great Zoo of China
MATTHEW REILLY - Main Cover
Jack West JR and the Hero’s Helmet
MATTHEW REILLY - Interceptor
Personnel Files for Interceptor Screen graphics
MATTHEW REILLY - Main Cover
Mr Einstein’s Secretary
MATTHEW REILLY - The Detective
Internal Illustrations
MATTHEW REILLY - Main Cover
The Two Lost Mountains
MATTHEW REILLY - Main Cover
Roger Ascham and the King’s Lost Girl
Work
Here’s a selection of internal maps and illustrations for Matt’s latest (soon no be second latest) novel THE DETECTIVE - all up around 47 internal illustrations, and endpaper map and cover concepts - the final cover was not in fact my design, but I made a few that were pipped at the post
Work
Lots more examples coming shortly!